Triangle-triangle intersections with different numerical representations

Scateni, Riccardo
Second
;
Cherchi, Gianmarco
Last
2025-01-01

Abstract

The detection and classification of triangle intersections in virtual environments are key ingredients in many computer graphics and geometry processing applications, especially for 3D reconstruction, rendering, modeling, and mesh optimization. Current solutions often necessitate rewriting intersection algorithms when transitioning between numerical representation systems, such as floating-point and rational numbers, to maintain robustness and precision. This work-in-progress report introduces a tool designed to address the triangle-triangle intersection problem robustly and exhaustively. By breaking down the problem into lower-dimensional simplex intersections and utilizing robust geometric predicates, our approach aims to provide a flexible, efficient, and general solution. The tool, developed using C++ templates, will support multiple numerical representation systems, ensuring adaptability without compromising accuracy. Upon completion, it will be benchmarked against state-of-the-art methods and released as an open-source resource, offering a trustworthy foundation for future advancements in research and development.
2025
Inglese
Proceedings - 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025
Institute of Electrical and Electronics Engineers Inc.
10662 LOS VAQUEROS CIRCLE, PO BOX 3014, LOS ALAMITOS, CA 90720-1264 USA
401
404
4
2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025
Esperti anonimi
2025
fra
scientifica
3D reconstruction
Collision detection
Mesh models
Virtual reality
no
4 Contributo in Atti di Convegno (Proceeding)::4.1 Contributo in Atti di convegno
Garau, Luca; Scateni, Riccardo; Cherchi, Gianmarco
273
3
4.1 Contributo in Atti di convegno
none
info:eu-repo/semantics/conferencePaper
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